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Old 10-22-2009, 11:56 PM   #1171
Devour
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Sweet. What will be in it?
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Old 10-25-2009, 04:02 PM   #1172
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Sweet. What will be in it?
Collisions.

I've been sick lately, so my productivity is diminished, but I'll still try to release something by the end of today.
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Old 10-25-2009, 09:18 PM   #1173
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Okay, I didn't finish it. It's looking like I might have the flu, so I'm wary of pushing myself any further right now. I'll keep working on it tomorrow.
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Old 10-25-2009, 09:35 PM   #1174
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Default We all like torrchure

I like draging him around and throughing his face into the wall
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Old 10-26-2009, 12:41 AM   #1175
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I looked up "we all like torrchure" on google and that post was the first one that came up. Nobody's ever spelled torture like that before. :/
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Old 10-26-2009, 02:54 PM   #1176
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Quote:
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I looked up "we all like torrchure" on google and that post was the first one that came up. Nobody's ever spelled torture like that before. :/
you got that right:

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Old 10-26-2009, 03:03 PM   #1177
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I looked it up and found this.



Spellt Jews wrong, also from now on torrchure is a real word.
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Old 10-28-2009, 01:45 AM   #1178
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My illness worsened yesterday, which left me doing little but sleeping and watching the second and third Bourne movies... But I'll let you know when I'm back on the prototyping. :p
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Old 10-31-2009, 10:19 PM   #1179
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hope you get better soon :)
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do u no how 2 downloud sticks and weapons, etc.? go to drioz.org and goo to stxs.
http://img198.imageshack.us/img198/6740/splitscreensigpart2.gif
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Old 11-10-2009, 03:18 PM   #1180
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hope you get better soon :)
I have, thank you. :)

Anyway, I just wanted to let you all know what's going on. I've been looking at some other physics engines, like APE, in order to help me figure out how to do the collisions for my own engines. I also considered just using an existing engine, but I found that none of the existing ones have all the features I want. So, it's still up to me.

I was working on a prototype with the ragdoll and a ball that will collide with the ragdoll's limbs, but that has proved difficult and I've decided to start simpler. I'm going to start with just circle collisions, by adding the ability to create colliding circles in the editor from Engine Prototype 04.

I'll let you know how that goes. Hopefully it will be easier.
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