View Full Version : My first one ever
smish
08-15-2008, 06:37 AM
http://animatorhost.com/public/1218827501.gif
c&c plz.
smish
08-15-2008, 09:45 AM
Sorry for the dub post, but can SOMEONE reply?
power fuse0
08-15-2008, 11:58 AM
looks a little un-eased.
Keep trying
stidu
08-15-2008, 12:02 PM
This is my first pivot animation EVER! :Smile:
5779
power fuse0
08-15-2008, 12:08 PM
Errrr, read some tutorials, and see where it gets you.
Its not too bad for a first, at least you didn't use the defualt.
i_like_milk
08-15-2008, 04:03 PM
its ok ...... <a
i_like_milk
08-15-2008, 04:04 PM
heeeeeeeyyyyy practice
ThatGuy
08-16-2008, 12:02 AM
ayayayayayayayay
Hello, I see you're new to Pivot and that's nice to see because it's good that somebody new is interested in this program.
It's a very simple program but you can go very far with it.
Well, if you compare your animation to the animations of people who're on this for a while now, you'll see that yours... can't keep up with those, but that's normal, you can't be born a master.
There are some keywords you'll hear all the time. One of them is smoothness. It means that the movements are smooth and look very realistic, without being choppy and looking totally unreal. To do this, you need to make a movement many frames long. You need to animate the frames between a foot on the ground and a foot in a face instead of both those two. To give you a hint, I used to make my kicks about 6-9 frames long when I still animated.
Yes this takes time, but there's no need to rush your animations. If you're fed up for a moment, save the animation and continue somewhen else. That's just normal, everybody works that way.
Then, there's the stiffness. See, what you do is just move the limb that's used for the thing, like a leg for a kick or an arm for a punch. But that's not good, you should look at yourself in front of a mirror, punching. The movement of your arm affects other parts of your body, they move, too. Try to get this into an animation.
Then, easing is hard to explain. What you do is animate a movement and then just stop. It's like this:
|--|--|--|--|--|--|--|--|--|
But that's unrealistic. When animating, make the movements start slowly, then get faster and then calm down again, like this:
|-|--|---|----|---|--|-||
It's a bit hard to explain but I hope you get it.
Now, for you're not very good at animating, post your animations in this thread: http://stickpageportal.com/forums/sh...ad.php?t=35330
It's a thread for Beginners to post their animations. If you post them here on the forum, you'll probably get flamed for that because we don't want a load of beginner's posting it here.
McR00ster
08-16-2008, 12:07 AM
i hope that's your .stk, i hate it when people copy .stks.
Sherbet
08-16-2008, 04:41 PM
its nice.. i guess its a punch.. and that stk looks custom tbh =/, i havent seen it on droidz
ragingrasengan
08-16-2008, 08:16 PM
Stiff, needs more easing, put more frames in between, its choppy, dont slide the stick, makes it look bad, that is all, sorry, i overuse the commas :/.
Practice Practice Practice, and work on movements.
John4
08-17-2008, 05:00 PM
=D =D =D
I likez it. It does look a bit uneased, and of course add a floor. And maybe change the stick unless you are in the Friend of the Fags Club. =D
Cryptomilk
08-21-2008, 08:58 PM
dnt have the kick so straight... to much olympic class...
Cryptomilk
08-21-2008, 09:21 PM
other than that ur great for the med beginners :Undercover: :Undercover: :Happy: :Happy:
TexasToast
08-25-2008, 02:12 AM
Not bad for your first. Keep practicing
It was nice for your first ;)
better then mine first =\
but I'm on easytoon now.. but aniways.. like someone said before, try to make it more realistic.. sometimes im standing in my room kicking, jumping punching in front of the mirror.. just to see how it looks in real life.
oh, 1 more tip.
do after the punch, ONE step. and then the kick, as I was saying. try to do a punch. and immediately after that, kick.
do you wanna maybe check mine animation out =3?
LongArm
08-26-2008, 05:31 AM
Nice for a first one,but you need some more practice....
zawmbee
08-26-2008, 06:47 AM
ayayayayayayayay
Hello, I see you're new to Pivot and that's nice to see because it's good that somebody new is interested in this program.
It's a very simple program but you can go very far with it.
Well, if you compare your animation to the animations of people who're on this for a while now, you'll see that yours... can't keep up with those, but that's normal, you can't be born a master.
There are some keywords you'll hear all the time. One of them is smoothness. It means that the movements are smooth and look very realistic, without being choppy and looking totally unreal. To do this, you need to make a movement many frames long. You need to animate the frames between a foot on the ground and a foot in a face instead of both those two. To give you a hint, I used to make my kicks about 6-9 frames long when I still animated.
Yes this takes time, but there's no need to rush your animations. If you're fed up for a moment, save the animation and continue somewhen else. That's just normal, everybody works that way.
Then, there's the stiffness. See, what you do is just move the limb that's used for the thing, like a leg for a kick or an arm for a punch. But that's not good, you should look at yourself in front of a mirror, punching. The movement of your arm affects other parts of your body, they move, too. Try to get this into an animation.
Then, easing is hard to explain. What you do is animate a movement and then just stop. It's like this:
|--|--|--|--|--|--|--|--|--|
But that's unrealistic. When animating, make the movements start slowly, then get faster and then calm down again, like this:
|-|--|---|----|---|--|-||
It's a bit hard to explain but I hope you get it.
Now, for you're not very good at animating, post your animations in this thread: http://stickpageportal.com/forums/sh...ad.php?t=35330
It's a thread for Beginners to post their animations. If you post them here on the forum, you'll probably get flamed for that because we don't want a load of beginner's posting it here.
asshole >:c
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