-master-
05-12-2007, 04:55 AM
ok, well, it looks like the other tutorials here arent worthy of ass rape. so heres some stuff worth thinking about.
http://i20.photobucket.com/albums/b210/aido179/smoketest.gif
this is an explosion. a smoke bomb. it goes through a number of stages.
firstly, an effective bomb should have a start sequence, shown here with a bit of sparks flying out of the top. secondly, smoke doesnt just grow, it has to expand, like here. it is enveloping from the bomb.
thirdly, after wards, this goes for all smoke, it doesnt just shrink.... you idiots that shrink smoke are just lazy. it dissapates like so. smoke thats been around for the longest will go the first.
now to make it.
begin with just a simple ball or object thrown or dropped.
next it lights, to do this you can either draw a whisp of smoke or random sparks flying out.
then it explodes, smoke begins to build up and just folds over itself. and it grows like so.
finally, when either the whole screen is filled or the pit or whatever you want is filled (remember, smoke wont just stay in an area, its heavier than air so it will either dissapate or fill a place up.) it should then dissapate, as i said before, start with where the smoke has been for a while, and work slowley.
#----------------------------------------------------------------------------
part two of the smoke/bomb tutorial:
next up is flames:
this image has a good example of the smoke whisp and next up, the flames.
flames:
flames dont come out of nowhere! they have to build up. so in this it shows how they start. and end for that matter.
we'll start with the building up:
if you watch a real fire, ull see that flames wont just come, unless there is an accelerant. so this shows it with some accelerant. now begin with just a few flames, small at first but they will build up. it is important to have a starting point, for this its the top. the flames have a cycle.
1, they get big
2, they have little sparks
3, the sparks dissintegrate, and the flames get small again
you may want to add some spitting sparks to spread the fire.
now the end:
the flames wont burn unless there is fuel so in my animation, when the fuel has been used, it goes out. my flames just shrink, but for extra effect, you can make the flames turn into sparks and then dissapate.
finally:
add some smoke afterwards. your probably going to kill me for contradicting myself but in the last part i said that smoke is heavier, this smoke isnt. the smoke form bombs are more effective when they are densser(so it will stay longer in battle situations) but this smoke will typically rise and dissipate like cigarette smoke.
http://i20.photobucket.com/albums/b210/aido179/smoketest.gif
this is an explosion. a smoke bomb. it goes through a number of stages.
firstly, an effective bomb should have a start sequence, shown here with a bit of sparks flying out of the top. secondly, smoke doesnt just grow, it has to expand, like here. it is enveloping from the bomb.
thirdly, after wards, this goes for all smoke, it doesnt just shrink.... you idiots that shrink smoke are just lazy. it dissapates like so. smoke thats been around for the longest will go the first.
now to make it.
begin with just a simple ball or object thrown or dropped.
next it lights, to do this you can either draw a whisp of smoke or random sparks flying out.
then it explodes, smoke begins to build up and just folds over itself. and it grows like so.
finally, when either the whole screen is filled or the pit or whatever you want is filled (remember, smoke wont just stay in an area, its heavier than air so it will either dissapate or fill a place up.) it should then dissapate, as i said before, start with where the smoke has been for a while, and work slowley.
#----------------------------------------------------------------------------
part two of the smoke/bomb tutorial:
next up is flames:
this image has a good example of the smoke whisp and next up, the flames.
flames:
flames dont come out of nowhere! they have to build up. so in this it shows how they start. and end for that matter.
we'll start with the building up:
if you watch a real fire, ull see that flames wont just come, unless there is an accelerant. so this shows it with some accelerant. now begin with just a few flames, small at first but they will build up. it is important to have a starting point, for this its the top. the flames have a cycle.
1, they get big
2, they have little sparks
3, the sparks dissintegrate, and the flames get small again
you may want to add some spitting sparks to spread the fire.
now the end:
the flames wont burn unless there is fuel so in my animation, when the fuel has been used, it goes out. my flames just shrink, but for extra effect, you can make the flames turn into sparks and then dissapate.
finally:
add some smoke afterwards. your probably going to kill me for contradicting myself but in the last part i said that smoke is heavier, this smoke isnt. the smoke form bombs are more effective when they are densser(so it will stay longer in battle situations) but this smoke will typically rise and dissipate like cigarette smoke.