braindead
02-13-2007, 11:30 AM
PART 1. The Real Beginning.
ok.
this tutorial is really from beginning.
first,a pic outta screen you have front of you.
http://img116.imageshack.us/img116/4058/pivotstkmakingnd7.jpg (http://imageshack.us)
lets start.
1.Line segment.
Use this to get lines.
2.Circle segment.
Use this to get circles.Remember that circles covers every line/circle added before.
3.Toggle segment kind.
This button is not very useful.
If you have a line segment selected,press this button to turn it into circle.It will be same lenght after that.
4-5.Chance segment thickness.
Maybe the most useful button when making good/detailed sticks.
Press button with arrow up to make line larger("fatter").
Press button with arrow down to make them thicker ("skinnier").
Remember!thickness 0 is invisble.
6.Dublicate segment.
This one is pretty useful when making stuff like buildings.
This button copies Stick segment selected (Selected one is marked blue) and you can add this copied,absolutelly same line to other joint.But you can add it only from that other dot,where it were added.
7.Static/dynamic segment.
The most useful button.This button "deleted" the red dot,so you cannot bend it.
Dynamic is moveable in animation.You cannot see static lines in animation.
(Im bad with explaining this :D).
8.Delete segment.
This button deletes segment which is selected.Remember that you can delete only stick segments which do end to air.
9.Thickness.
This panel shows you how thick your line is.(0-100)
10.Lenght meter.
This panel shows also how long your stick is.(useful to look this when making base stick.make legs and arms both same lenght.)
11.Dynamic/Static.
This panel shows you is selected stick segment static or dynamic.
12.Stick segment.
In this picture the stick segment is selected,so its blue.If its dynamic,but not selected,you see it black.If its static and not selected,you see it grey.
13.The moving dot.
With this dot you can move your stick around.Can't be deleted.
PART 2. Nothing so important.
ok,time to learn something not so important.And i think you guys can do this already.Part 2 is really for noobs.
lets start part 2.
http://img131.imageshack.us/img131/9634/pivotstkmaking2hb2.jpg (http://imageshack.us)
1. New.
When using this,you start fully new stick.
2. Open.
When using this,you can continue unfinished sticks and edit stuff already done. Just load stick you want to work on.
3. Save.
this just saves your stick. I consider using "Save as" button.
4. Save as.
With this you can save your sticks what you have done.
5. Add to animation.
With this button you can add your stick which you are working on to animation. After pressing this, will appear window which ask do you want to name your stick to something. Name it if you want,but its not must.
If you just press "ok" it will be in list called "figure type 1" etc.
6. Close.
This button closes create stick figure window .
7.Undo add.
Just what it says. It deletes new segment added or puts stick segment back to place it was before moved.(Can be "Undo move")
8. Edit mode.
One of the most important things when making good sticks.
If you have it on,you can edit lenght and move it around.
sorry used paint in editing pics :p
MORE COMING SOON!
(maybe)
ok.
this tutorial is really from beginning.
first,a pic outta screen you have front of you.
http://img116.imageshack.us/img116/4058/pivotstkmakingnd7.jpg (http://imageshack.us)
lets start.
1.Line segment.
Use this to get lines.
2.Circle segment.
Use this to get circles.Remember that circles covers every line/circle added before.
3.Toggle segment kind.
This button is not very useful.
If you have a line segment selected,press this button to turn it into circle.It will be same lenght after that.
4-5.Chance segment thickness.
Maybe the most useful button when making good/detailed sticks.
Press button with arrow up to make line larger("fatter").
Press button with arrow down to make them thicker ("skinnier").
Remember!thickness 0 is invisble.
6.Dublicate segment.
This one is pretty useful when making stuff like buildings.
This button copies Stick segment selected (Selected one is marked blue) and you can add this copied,absolutelly same line to other joint.But you can add it only from that other dot,where it were added.
7.Static/dynamic segment.
The most useful button.This button "deleted" the red dot,so you cannot bend it.
Dynamic is moveable in animation.You cannot see static lines in animation.
(Im bad with explaining this :D).
8.Delete segment.
This button deletes segment which is selected.Remember that you can delete only stick segments which do end to air.
9.Thickness.
This panel shows you how thick your line is.(0-100)
10.Lenght meter.
This panel shows also how long your stick is.(useful to look this when making base stick.make legs and arms both same lenght.)
11.Dynamic/Static.
This panel shows you is selected stick segment static or dynamic.
12.Stick segment.
In this picture the stick segment is selected,so its blue.If its dynamic,but not selected,you see it black.If its static and not selected,you see it grey.
13.The moving dot.
With this dot you can move your stick around.Can't be deleted.
PART 2. Nothing so important.
ok,time to learn something not so important.And i think you guys can do this already.Part 2 is really for noobs.
lets start part 2.
http://img131.imageshack.us/img131/9634/pivotstkmaking2hb2.jpg (http://imageshack.us)
1. New.
When using this,you start fully new stick.
2. Open.
When using this,you can continue unfinished sticks and edit stuff already done. Just load stick you want to work on.
3. Save.
this just saves your stick. I consider using "Save as" button.
4. Save as.
With this you can save your sticks what you have done.
5. Add to animation.
With this button you can add your stick which you are working on to animation. After pressing this, will appear window which ask do you want to name your stick to something. Name it if you want,but its not must.
If you just press "ok" it will be in list called "figure type 1" etc.
6. Close.
This button closes create stick figure window .
7.Undo add.
Just what it says. It deletes new segment added or puts stick segment back to place it was before moved.(Can be "Undo move")
8. Edit mode.
One of the most important things when making good sticks.
If you have it on,you can edit lenght and move it around.
sorry used paint in editing pics :p
MORE COMING SOON!
(maybe)